Making information more understandable

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Author
author's viewpoint and thoughts and relationship with other people.
Thinking
having to do with the content of a presentation - the process of finding ideas and their relationship.
Expression
putting the ideas into writing - includes word usage, sentences, paragraphs and overall content development.
Presentation
showing the basic content using available tools such as typography and illustration.

The author

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One starting thought about making information easier to understand is that people generally have considerable ability to explain things without extensive training. For people concerned with communicating, we start off with an established talent, and to it we can add some of the expressive nature of spoken communication and to that we can add what is unique to written communication.

You are what you eat according to one saying, and in a sense that's true. However, what we take in is changed into a very different order. Thoughts about celery are very different than celery itself!

What we think and how we see things is much more related to the mental stuff we receive. You tell me that celery is mainly water, and if I believe you, then I think the same thing that you think. That shows that thought can be and even must be copied in communication. Because of the fact that our thinking is made up of what we think and since what we are is really what we have apart from our possessions and activities, then it makes sense to consider foundational principles of thinking. That's not something abstract or "for the philosophers". It's how to decide if we're on a beneficial course in planning and working toward the completion of a project.

We need principles that sustain us in the constant flow of information, marketing, needs, wants, and dispositions of people. We need something that is a better guide than the loudness of someone else's voice, the "vicissitudes of life" as President Washington said in his farewell address, or the oftimes imaginative fear that humans are "heir to". What's that on the roof, it's a robber! No, it's a twig.

While the examples may seem frivolous in comparison with the concerns of life, it's not trivial to be wracked with mental pain over something that is chiefly imagined or exaggerated beyond significance. The vicissitudes of life are those sharp and piercing events that bring mental pain. We already have complications to deal with, and that's why we could use some direction in overcoming opposition, even the opposition of our own habits or ways of thinking. We need some new thoughts if we want to replace any thoughts that we have now.

Designing for better understanding requires knowing some things. Some prerequisites are believing that there are differences in the understandability of written materials and that additional knowledge can help a person pick the differences that result in information that is easier to understand.

The following principles help provide focus and direction in designing for understanding. A profound comment from a book about computer programming is that what is understood will be reused. Therefore, principles that are understandable and yield understanding should be very useful!

The principles are based on II Peter 1: 5-7 from the Bible. As examples of using the principles, I've included some recommendations from Paul Heckel's book, The Elements of Friendly Software Design. The examples show design-thinking and do not claim to be based on these particular principles, yet use of the principles can bring these kinds of results.

Principle - Example from computer program design.
additional comment
Trustworthy - Make Your Product Reliable.
no more promises than can be kept!
Excellent - Know Your Subject.
excellence is more than knowledge; however, there is excellent knowledge
True - Orient the User in the World.
an important characteristic of what is true is that it is real
Controlled - Develop and Maintain User Rapport.
staying in touch with customers and customer requests requires diligence and focus
Patient - Avoid Frustrating the User.
so don't be frustrated yourself!
Respectful - Serve Both the Novice and the Experienced User.
and respect them both
Worthwhile - Build a Model in the User's Mind.
because that's something that will be very worthwhile for them
Giving - Give the User Control.
give them something that they would like to have!

Thinking

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Expression

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Emphasis should be controlled so that it amplifies the message itself and not secondary concerns.

State the goal

Use understandable means

Relate to user

Simplify

Focus the information

Involve the user

Presentation

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Use visible means


One reference used in finding the above information was Structural Analysis of Science Prose: Can We Increase Problem-Solving Performance?, Richard E. Mayer, originally published in Understanding Expository Text, p. 65-87, 1985, editors Bruce K. Britton and John B. Black. The chapter from the book was reprinted in *The Journal of Computer Documentation, V.19, N.3, August 1995, p. 3-25, with commentary and Dr. Mayer's response to the commentary.

The best one-item collection of information that I've found about how to design hypertext systems is Empirically-Based Guidelines for the Design of Interactive Multimedia, Educational Technology Research and Development, Volume 41, Number 3, 1993, p63-85, Innwoo Park and Michael J. Hannafin. The call number of the journal at Evans Library is P/87/A82.

Some of the topics above are based on a list from the article. My treatment of the individual items may lack some significant distinctions.


JPF